Level-by-level SP allocation for Bowman. Every
advancement below has one or more named builds - each
with a per-level table, cumulative skill totals in every
column, and a paragraph explaining why the build is
shaped the way it is. Formatted in the long-standing
per-level MapleStory skill-planner table convention.
3 advancements
documented so far. Full ladder (2nd, 3rd jobs) landing in
follow-up sprints. Skill max levels and IDs are CoT 2
verified; per-level plans reflect widely-accepted traditional MapleStory
meta.
Bowman (1st Job)
Lv. 10–30
· 21 SP total
· Advancement at Athena Pierce, Henesys
1 SP at advancement (Lv 10) + 1 SP per level 11-30 = 21 SP total. It is NOT enough to max Double Shot AND touch Critical Shot; that trade is 1st job's central tension.
Double Shot Rush
Recommended
Max Double Shot ASAP. Nothing else. The classic-Maple canonical.
Double Shot fires two arrows per cast at Arrow-Blow-comparable damage each - roughly 2x damage per MP once maxed. You get 21 SP in 1st job, so you can spend 1 on Arrow Blow (need an attack at Lv 10) and 20 on Double Shot (max it). Zero SP for utility because the math doesn't allow it. Critical Shot waits for 2nd job. Focus and Eye of Amazon get 1-point splashes in 2nd job if at all.
Lv.
SP
Power Knockback/ 15
Critical Shot/ 30
The Eye of Amazon/ 8
Focus/ 20
Arrow Blow/ 20
Double Shot/ 20
Note
10
+1
1
Need an attack skill at advancement
11
+1
1
1
12
+1
1
2
13
+1
1
3
14
+1
1
4
15
+1
1
5
16
+1
1
6
17
+1
1
7
18
+1
1
8
19
+1
1
9
20
+1
1
10
21
+1
1
11
You're KPQ-eligible - grab a party
22
+1
1
12
23
+1
1
13
24
+1
1
14
25
+1
1
15
26
+1
1
16
27
+1
1
17
28
+1
1
18
29
+1
1
19
30
+1
1
20
Double Shot MAXED. Advance to Hunter or Crossbowman at Athena Pierce
End state (21 SP spent)
Arrow Blow: 1 / 20
Double Shot: 20 / 20
Grinder Splash
Sacrifice 5 Double Shot points for Power Knockback + utility. For mob-heavy training routes.
If you plan to spend levels 20-30 farming grouped-mob maps (Green Mushrooms, Zombie Mushrooms, Bubblings) rather than pure single-target training or KPQ grinding, Power Knockback earns its keep - it always crits, hits multiple targets, and pushes them back so you get free reload time. This build trades Double Shot 15-20 for PKB 5 + one point of Focus + one point of Eye of Amazon. Lower single-target DPS but higher training safety.
Lv.
SP
Power Knockback/ 15
Critical Shot/ 30
The Eye of Amazon/ 8
Focus/ 20
Arrow Blow/ 20
Double Shot/ 20
Note
10
+1
1
Need an attack skill
11
+1
1
1
12
+1
1
2
13
+1
1
3
14
+1
1
4
15
+1
1
5
16
+1
1
6
17
+1
1
7
18
+1
1
8
19
+1
1
9
20
+1
1
10
21
+1
1
11
22
+1
1
12
23
+1
1
13
24
+1
1
14
25
+1
1
15
Double Shot at 15 - transition to utility
26
+1
1
1
15
Unlock Power Knockback
27
+1
2
1
15
28
+1
3
1
15
29
+1
3
1
1
15
1pt Focus for boss avoidability
30
+1
3
1
1
1
15
1pt Eye of Amazon for the free range. Advance!
End state (21 SP spent)
The Eye of Amazon: 1 / 8
Focus: 1 / 20
Arrow Blow: 1 / 20
Double Shot: 15 / 20
Power Knockback: 3 / 15
Hunter (2nd Job - Bow branch)
Lv. 30–70
· 121 SP total
· Advancement at Athena Pierce, Henesys
2nd job = 3 SP per level from Lv 31-70 + 1 SP at advancement = 121 SP. Enough to MAX 5 skills (Bow Mastery, Bow Booster, Arrow Bomb, Critical Shot, Soul Arrow) with 1 SP left over. Every skill in this plan is a defensible investment - no throwaway points. Follow-up build hits 1st-job skills that got shortchanged (Critical Shot from 0 to 30 is the biggest single-skill upgrade in the whole ladder).
Arrow Bomb Grinder (Canonical)
Recommended
Bow Mastery → Bow Booster → Arrow Bomb → Critical Shot → Soul Arrow. The classic-Maple standard. Every SP defensible.
MASTERY FIRST because it eliminates the 1-damage roll problem that makes 30-40 feel miserable. BOOSTER SECOND because attack speed multiplies every other stat. ARROW BOMB THIRD because it's your training bread-and-butter - one cast tags a whole group. CRITICAL SHOT FOURTH because 30 crit chance for +50% damage doubles your DPS on average. SOUL ARROW LAST because it's a QoL max (no more arrow costs) once your damage output is set. 1 leftover SP goes to Focus for high-avoid bosses. Every point spent, nothing wasted.
Lv.
SP
Bow Mastery/ 20
Bow Booster/ 20
Arrow Bomb: Bow/ 30
Soul Arrow: Bow/ 20
Critical Shot/ 30
Focus/ 20
Final Attack: Bow/ 30
Note
30
+1
1
Advancement - unlock Arrow Bomb
31
+3
3
1
32
+3
6
1
33
+3
9
1
34
+3
12
1
35
+3
15
1
36
+3
18
1
37
+3
20
1
1
Bow Mastery MAXED - kills the 1-damage rolls
38
+3
20
4
1
39
+3
20
7
1
40
+3
20
10
1
Second-job weapon upgrade window (Maple Bow at 43)
41
+3
20
13
1
42
+3
20
16
1
43
+3
20
19
1
44
+3
20
20
3
Bow Booster MAXED - +2 attack speed permanent
45
+3
20
20
6
46
+3
20
20
9
47
+3
20
20
12
48
+3
20
20
15
49
+3
20
20
18
50
+3
20
20
21
Midgame milestone - Crimson Balrog viable with a party
51
+3
20
20
24
52
+3
20
20
27
53
+3
20
20
30
Arrow Bomb MAXED - your training workhorse is done
54
+3
20
20
30
3
55
+3
20
20
30
6
56
+3
20
20
30
9
57
+3
20
20
30
12
58
+3
20
20
30
15
59
+3
20
20
30
18
60
+3
20
20
30
21
Jr. Balrog range check
61
+3
20
20
30
24
62
+3
20
20
30
27
63
+3
20
20
30
30
Critical Shot MAXED - +50% damage on ~30% of hits
64
+3
20
20
30
3
30
65
+3
20
20
30
6
30
66
+3
20
20
30
9
30
67
+3
20
20
30
12
30
68
+3
20
20
30
15
30
69
+3
20
20
30
18
30
70
+3
20
20
30
20
30
1
Soul Arrow MAXED - never buy arrows again
End state (121 SP spent)
Critical Shot: 30 / 30
Focus: 1 / 20
Bow Mastery: 20 / 20
Soul Arrow: Bow: 20 / 20
Arrow Bomb: Bow: 30 / 30
Bow Booster: 20 / 20
Final Attack Purist (Boss Sniper)
Skip Arrow Bomb entirely. Max Final Attack + Critical Shot + Bow Mastery for pure single-target bossing.
The meta minority build. Arrow Bomb is a grinder skill - if you plan to boss (Crimson Balrog runs, Jr. Balrog camp, hidden-street Mushmoms) more than you train, Final Attack's 60% follow-up chance on every Double Shot is worth more than Arrow Bomb's AoE. Same 121 SP total, different priorities: Mastery + Booster + Soul Arrow + Critical Shot (all as canonical), then max Final Attack instead of Arrow Bomb, 1 SP Focus filler. You WILL train slower on grouped mobs - so bring party buffs or accept the trade.
Lv.
SP
Bow Mastery/ 20
Bow Booster/ 20
Arrow Bomb: Bow/ 30
Soul Arrow: Bow/ 20
Critical Shot/ 30
Focus/ 20
Final Attack: Bow/ 30
Note
30
+1
1
Advancement - start Bow Mastery (no Arrow Bomb needed here)
31
+3
4
32
+3
7
33
+3
10
34
+3
13
35
+3
16
36
+3
19
37
+3
20
2
Bow Mastery MAXED
38
+3
20
5
39
+3
20
8
40
+3
20
11
41
+3
20
14
42
+3
20
17
43
+3
20
20
Bow Booster MAXED
44
+3
20
20
3
45
+3
20
20
6
46
+3
20
20
9
47
+3
20
20
12
48
+3
20
20
15
49
+3
20
20
18
50
+3
20
20
21
51
+3
20
20
24
52
+3
20
20
27
53
+3
20
20
30
Final Attack MAXED - passive DPS locked in
54
+3
20
20
3
30
55
+3
20
20
6
30
56
+3
20
20
9
30
57
+3
20
20
12
30
58
+3
20
20
15
30
59
+3
20
20
18
30
60
+3
20
20
21
30
61
+3
20
20
24
30
62
+3
20
20
27
30
63
+3
20
20
30
30
Critical Shot MAXED
64
+3
20
20
3
30
30
65
+3
20
20
6
30
30
66
+3
20
20
9
30
30
67
+3
20
20
12
30
30
68
+3
20
20
15
30
30
69
+3
20
20
18
30
30
70
+3
20
20
20
30
1
30
Soul Arrow MAXED
End state (121 SP spent)
Critical Shot: 30 / 30
Focus: 1 / 20
Bow Mastery: 20 / 20
Final Attack: Bow: 30 / 30
Soul Arrow: Bow: 20 / 20
Bow Booster: 20 / 20
Crossbowman (2nd Job - Crossbow branch)
Lv. 30–70
· 121 SP total
· Advancement at Athena Pierce, Henesys
121 SP total, same shape as Hunter but Iron Arrow replaces Arrow Bomb: Iron Arrow pierces mobs in a straight line rather than exploding in a radius. Better for tightly-packed maps with lined-up mob spawns (Kerning subway, Bubblings), slightly worse for scattered maps. Every other skill choice mirrors Hunter's - Crossbow Mastery, Crossbow Booster, Soul Arrow, Critical Shot, Focus.
Iron Arrow Grinder (Canonical)
Recommended
Crossbow Mastery → Booster → Iron Arrow → Critical Shot → Soul Arrow. Mirror of Hunter build; play with tighter line-based mob positioning.
Same priorities as Hunter's Arrow Bomb build: mastery first for consistency, booster second for attack speed, primary attack third, damage passive fourth, quality-of-life last. Iron Arrow's piercing line changes HOW you train (position with mobs in a row) but not WHAT you level. Crossbowman advantages: slightly higher per-hit damage than Hunter, better against tightly-packed mob spawns. Disadvantages: Iron Arrow's line pattern is less forgiving than Arrow Bomb's AoE radius.
Lv.
SP
Crossbow Mastery/ 20
Crossbow Booster/ 20
Iron Arrow: Crossbow/ 30
Soul Arrow: Crossbow/ 20
Critical Shot/ 30
Focus/ 20
Final Attack: Crossbow/ 30
Note
30
+1
1
Advancement - unlock Iron Arrow
31
+3
3
1
32
+3
6
1
33
+3
9
1
34
+3
12
1
35
+3
15
1
36
+3
18
1
37
+3
20
1
1
Crossbow Mastery MAXED
38
+3
20
4
1
39
+3
20
7
1
40
+3
20
10
1
Weapon upgrade window (Maple Crossbow at 43)
41
+3
20
13
1
42
+3
20
16
1
43
+3
20
19
1
44
+3
20
20
3
Crossbow Booster MAXED
45
+3
20
20
6
46
+3
20
20
9
47
+3
20
20
12
48
+3
20
20
15
49
+3
20
20
18
50
+3
20
20
21
Midgame milestone - Crimson Balrog viable with a party
51
+3
20
20
24
52
+3
20
20
27
53
+3
20
20
30
Iron Arrow MAXED
54
+3
20
20
30
3
55
+3
20
20
30
6
56
+3
20
20
30
9
57
+3
20
20
30
12
58
+3
20
20
30
15
59
+3
20
20
30
18
60
+3
20
20
30
21
Jr. Balrog range check
61
+3
20
20
30
24
62
+3
20
20
30
27
63
+3
20
20
30
30
Critical Shot MAXED
64
+3
20
20
30
3
30
65
+3
20
20
30
6
30
66
+3
20
20
30
9
30
67
+3
20
20
30
12
30
68
+3
20
20
30
15
30
69
+3
20
20
30
18
30
70
+3
20
20
30
20
30
1
Soul Arrow MAXED - never buy bolts again
End state (121 SP spent)
Critical Shot: 30 / 30
Focus: 1 / 20
Crossbow Mastery: 20 / 20
Soul Arrow: Crossbow: 20 / 20
Iron Arrow: Crossbow: 30 / 30
Crossbow Booster: 20 / 20
Final Attack Purist (Boss Sniper)
Skip Iron Arrow entirely. Max Final Attack + Critical Shot. Mirror of the Hunter FA Purist for Xbow-committed bossers.
Same trade-off as the Hunter FA Purist: swap the grinder attack (Iron Arrow) for Final Attack's passive DPS. Iron Arrow's piercing line is amazing on lined-up mob maps, but on bosses it hits ONCE - the piercing means nothing. Final Attack procs on every attack you make, boss or not. Same 121 SP total, different priorities: Mastery + Booster + Soul Arrow + Critical Shot as canonical, then Final Attack replaces Iron Arrow, 1 SP Focus filler.