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Skill build planner

Magician skill builds

Level-by-level SP allocation for Magician. Every advancement below has one or more named builds - each with a per-level table, cumulative skill totals in every column, and a paragraph explaining why the build is shaped the way it is. Formatted after the classicAyumiloveconvention for MapleStory skill build guides.

1 advancementdocumented so far. Full ladder (2nd, 3rd jobs) landing in follow-up sprints. Skill max levels and IDs are CoT 2 verified; per-level plans reflect widely-accepted v83 meta.

Magician (1st Job)

Lv. 8–30· 23 SP total· Advancement at Grendel the Really Old, Ellinia

Magicians advance at Lv 8 (not 10 like other classes), giving 22 free levels + 1 SP at advancement = 23 SP. Advance early = more SP. Magic Guard MUST be maxed - it's the only reason mages don't die in 3 hits. The debate is just whether the last 3 SP go into Magic Claw (damage) or MP utility (safety).

Magic Claw Hybrid (Aggressive)

Split Magic Guard 10 / Magic Claw 12. More damage, more risk. For confident kiters only.

Magic Guard at 10 already gives ~57% damage-to-MP conversion - enough to survive if you kite properly with Teleport (which you don't have yet - so DON'T do this build if you're new to mage). This build front-loads MG to a survivable 10 then pivots to Magic Claw for actual damage output. You'll clear mobs 30-40% faster than the standard build but you WILL die more. Blue potions get more expensive because your MP pool takes more of the damage load.

Lv.SPImprove MaxMP/ 10Improve MP Recovery/ 16Magic Guard/ 20Magic Armor/ 20Energy Bolt/ 20Magic Claw/ 20Note
8+11Advance at Lv 8
9+111Magic Guard priority still, just less of it
10+121
11+131
12+141
13+151
14+161
15+171
16+181
17+191
18+1101MG at 10 (~57% conversion) - now pivot to damage
19+11011
20+11012
21+11013
22+11014
23+11015
24+11016
25+11017
26+11018
27+11019
28+110110
29+110111
30+110112Magic Claw at 12. Advance!
End state (23 SP spent)
  • Magic Guard: 10 / 20
  • Energy Bolt: 1 / 20
  • Magic Claw: 12 / 20
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