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Skill build planner

Thief skill builds

Level-by-level SP allocation for Thief. Every advancement below has one or more named builds - each with a per-level table, cumulative skill totals in every column, and a paragraph explaining why the build is shaped the way it is. Formatted after the classicAyumiloveconvention for MapleStory skill build guides.

1 advancementdocumented so far. Full ladder (2nd, 3rd jobs) landing in follow-up sprints. Skill max levels and IDs are CoT 2 verified; per-level plans reflect widely-accepted v83 meta.

Thief (1st Job)

Lv. 10–30· 21 SP total· Advancement at The Dark Lord, Kerning City

21 SP total. 1st-job Thief is really a Bandit-vs-Assassin pre-commitment: your primary attack skill (Double Stab vs Lucky Seven) locks in the play pattern. Both builds max 1 attack after 1 point in Disorder. Nimble Body and Keen Eyes are skipped this early - SP is too tight.

Double Stab (Bandit path)

1 Disorder → MAX Double Stab. Dagger-based melee. Locks you into Bandit at 2nd job.

Double Stab scales off weapon ATK like most melee attacks - meaning early Bandits need a decent dagger. Slightly less beginner-friendly than Assassin, but rewards gear investment more directly and eventually unlocks Meso Explosion (Chief Bandit), one of the highest-DPS skills in the entire game. Take 1 Disorder to unlock, then MAX Double Stab. At 2nd job you'll pick Bandit at Dark Lord.

Lv.SPNimble Body/ 20Keen Eyes/ 8Disorder/ 20Dark Sight/ 20Double Stab/ 20Lucky Seven/ 20Note
10+11Disorder unlocks the two attack skills
11+111Start Double Stab - dagger scaling
12+112
13+113
14+114
15+115
16+116
17+117
18+118
19+119
20+1110
21+1111KPQ-eligible
22+1112
23+1113
24+1114
25+1115
26+1116
27+1117
28+1118
29+1119
30+1120Double Stab MAXED. Advance to Bandit at The Dark Lord
End state (21 SP spent)
  • Disorder: 1 / 20
  • Double Stab: 20 / 20
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