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Advancement quest - ID 20100

The Magician's Next Journey

Trigger quest for Magician second-job advancement. Grendel the Really Old sets a trial before you may choose F/P, I/L, or Cleric.

Step 1 of 4 - The Magician's Next Journey

Closed-Test Information

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At a glance

Quest giver
Grendel the Really Old (Ellinia)
Starts at
Magic Library
Minimum level
30
Class requirement
Magician (1st job)
Chain position
Step 1 of 4

In-game text

Having reached level 30 and mastered the way of the Magician, I feel the urge to learn more. Does Grendel the Really Old of Ellinia have even greater lessons to teach me? Grendel the Really Old said that if I can pass his test, he'll gladly teach me more. I'm no longer the weakling I once was, but hearing that I still have to face a trial makes me a bit nervous.

Rewards

Liven's take

This canonical article covers the complete 4-step Magician second-job advancement chain - quests 20100, 20101, 20102, 20103. Grendel's trial gates all second-job Magician skills (F/P Wizard / I/L Wizard / Cleric).

The 4-step chain

  1. 20100 - The Magician's Next Journey (Grendel, Ellinia Magic Library). Talking quest. Grendel acknowledges your growth and directs you to prove yourself. Rewards 3,150 EXP.
  2. 20101 - Finding the Instructor (Grendel). Grendel sends you to the Magician Job Instructor at The Forest North of Ellinia. Rewards 3,150 EXP.
  3. 20102 - Test of Qualification (Magician Job Instructor, Forest North of Ellinia). Solo trial instance. Wave-based enemies, time-limited. Rewards 3,150 EXP on completion.
  4. 20103 - Proof of Qualification (Magician Job Instructor). Return with proof. Job Instructor grants The Proof of the Magician. Rewards 3,150 EXP. Return to Grendel to select your branch.

The branch choice - PERMANENT

See the Magician second-job branches guide. Once you commit, the choice is permanent for the character's life:

  • F/P Wizard: Fire/Poison damage-over-time. Extends into F/P Mage -> F/P Arch Mage.
  • I/L Wizard: Ice/Lightning burst + slow effect. Extends into I/L Mage -> I/L Arch Mage.
  • Cleric: Heal + Holy damage to undead + party buffs (Bless, Invincible). Extends into Priest -> Bishop.

Forest North of Ellinia - where to go

Ellinia town -> north exit -> Forest of Evil (or similar named path map) -> Forest North. The Magician Job Instructor stands at the trial-instance portal. Mob density is L25-30 (Wild Boars, Cold Eyes) - manageable at L30 Magicians who carry Magic Guard active.

Related guides

Sources