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Amherst

Lv 1-8

Where every adventure begins.

The starter town on Maple Island. Rain runs the tutorial quiz chain (three quests to teach the basics), Lucas and Pio handle first-purchase gear. Snails and shrooms outside, safety inside. Every character on the mainland once passed through here.

3NPCs
9quests
10hunting maps
3interiors
5direct exits

Landmarks in town

Lore & history of Amherst

Amherst isn't on any Victoria Island map because Maple Island isn't technically part of Victoria Island - the two are separate landmasses connected only by Shanks' ferry line, and once you leave, you can't come back. Every character on the mainland once ran around this town swinging a wooden sword at snails. It's the collective childhood of Maple World.

The town runs on a peaceful loop: children shout in the plaza, Rain runs the quiz school out of habit rather than necessity, and Lucas and Pio operate the general store like every day is a first day. Nothing threatening lives inside town limits. The mobs outside are gentle by design - snails don't even fight back until you hit them.

There's a running joke among veteran players that Amherst is the only place in Maple World that hasn't changed a pixel across every version. Nexon has redesigned every mainland town at least twice. Amherst is exactly the same as it was in 2003, which is either lazy or reverent depending on how you feel about it.

Things to do in Amherst

Curated by category. These sit alongside the auto-generated quest and hunting lists below - think of them as the “insider tips” version.

quest

Complete Rain's Maple Quiz trilogy

Three quiz-based quests that teach the basics: item pickup, mob targeting, and inventory management. Yields a small EXP bump and unlocks the Southperry road.

trade

Shop for your first real weapon

Lucas and Pio's Department Store sells the wooden weapons that carry you through the entire Maple Island tutorial. Save enough for something better than the starter fist.

exploration

Photograph the Snail Field at sunrise

The Snail Field of Flowers has an in-game sunrise animation that most players never sit still long enough to see. It's the first genuinely pretty landscape shot in the game.

lore

Talk to every named child in town

The kids in Amherst plaza have hidden dialogue that changes based on your level and class. Most players never bother - the flavor text alone is worth 30 seconds.

Full NPC roster (3)

Everyone stationed on the main town map. Click any name for the full NPC dossier - questlines, other maps they appear on, source data.

Every quest that starts here (9)

Grouped by level requirement. These are quests given by NPCs stationed in Amherst - the "what should I do while I'm here?" list. Some point at mobs far outside town; that's normal.

Level 1-10

Level Unknown level

Hunting grounds nearby (10)

Every field, dungeon, and connected hunting map with mob spawns in the Amherst region. Sorted alphabetically; click any card for the full map dossier including exact spawn positions.

Town interiors (3)

Shops, hair salons, party stations, and other indoor sub-maps filed under Amherst. Each has its own dossier with stationed NPCs and connections.

Direct exits (5)

Portals you can take from Amherst's main map to another location. Doesn't include exits from sub-maps - see each interior for those.

Continue exploring

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