Copy any of these to your clipboard for the standard Kerning-town shouts. Adjust to taste; "S>" means "seeking".
Stage-by-stage walkthrough
Six stages plus the Bonus Room and boss. Time limit resets per stage; if the party runs out of time, you're all sent back to Lakelis with no reward.
Waiting Room
None - but party disbands if it takes too long.
Lakelis assembles the party.
Objective: Wait for all party members to load in and click the portal at the top-right when Lakelis gives the signal.
Strategy
Party leader talks to Lakelis in Kerning City with a full party of 4-6 (Classic World may require 6).
All members are transported to the Waiting Room simultaneously.
Once everyone confirms readiness, leader clicks the portal to Stage 1.
Gotchas
If a member is over level 30, the party quest wont start.
Disconnects in the waiting room dont refund entry - re-form and try again.
Party role: Only the party leader can talk to Lakelis to initiate entry.
Stage 1: Platform Jump
6 minutes.
Rope up to the top, hit the ropes to open the portal.
Objective: Every party member climbs to their designated platform and touches the rope. All 6 ropes must be touched to open the portal to Stage 2.
Strategy
Six platforms at different heights, each with a rope on top.
Assign one platform to each member - Bowmen and Mages take the highest, Warriors take mid, Thieves and Beginners take low.
Everyone climbs simultaneously and touches their rope.
Portal at the top-right opens when the 6th rope is touched.
Gotchas
Falling off a rope resets you to the ground - climb again.
If time runs out, the party is kicked back to Lakelis (no reward).
Stage 2: Match Cards
6 minutes.
Kill Curse Eyes and Ligators for numbered plates.
Objective: Kill mobs to drop 4-6 numbered cards. Party members take one card each and stand on the matching pressure plate at the bottom. When the plates form a valid pattern, the portal opens.
Curse Eyes and Ligators spawn continuously - kill them and pick up the numbered cards they drop.
Each member takes ONE card (dont hoard - each member needs one).
Six pressure plates at the bottom, each expecting a specific number.
Stand on the plate matching your card number.
When all plates are correctly occupied, the portal opens.
Gotchas
Multiple cards in one inventory can cause 'stuck' pattern - drop the extras.
Curse Eye has a heal skill - focus fire to burst them down.
If the pattern is stuck, one member should step off and reshuffle.
Stage 3: The Barrels
6 minutes.
Jump barrel-to-barrel in the right order.
Objective: A row of numbered barrels. One member at a time jumps onto their assigned barrel; the portal opens once all 6 barrels have been correctly stood on.
Strategy
Barrels have hidden numbers - the leader assigns each member a barrel by position.
One member at a time jumps up - if you go out of order, the sequence resets.
Once all 6 correct barrels are hit in order, the portal opens.
Gotchas
Jumping on the wrong barrel resets progress - communicate order first.
Beginners have the weakest jumps - assign them the ground-level barrels.
Stage 4: Get Coin, Insert Coin
6 minutes.
Kill Wraiths and Bubblings for coins, feed the slots.
Objective: Kill mobs to collect coins. Each party member inserts their coin into a numbered slot. Portal opens when all 6 slots are fed.