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Lakelis sprite Lakelis
Party-quest quest - ID 10311

First Time Together (Kerning City PQ)

Three to six adventurers level 21-30 run a 5-stage puzzle gauntlet in Kerning City, defeat King Slime, and open a Companion's Magic Box each. The classic Kerning Party Quest, reworked for Classic World.

Step 1 of 1 - First Time Together

Closed-Test Information

Last checked:

At a glance

Quest giver
Lakelis (Kerning City)
Starts at
Kerning City
Minimum level
21
Class requirement
Any (party of 3-6)
Chain position
Step 1 of 1

In-game text

It seems that Lakelis in Kerning City is looking for a party to take on a party quest that requires multiple adventurers to work together. Lakelis in Kerning City asked me to challenge the party quest First Time Together and defeat King Slime inside. The party quest must be attempted by a party of four adventurers, all level 21 or higher. Once all members are ready, the party leader can speak to Lakelis to enter. As requested by Lakelis, my friends and I challenged the party quest First Time Together and defeated King Slime. When everyone works together, there's nothing that can't be done!

Rewards

Liven's take

Party size: exactly 4. Not 3, not 5 - the entry check is strict. If you're missing a slot, Kerning City general chat is the traditional recruitment hub.

Level requirement: every party member must be level 21 or higher. The upper cap is soft - high-level helpers can carry a party, but EXP scaling makes it painful for them. Standard practice: 21-30 for the sweet spot.

Where it happens: the PQ instances inside a private version of Kerning City's Ant Tunnel. You'll fight a series of themed rooms culminating in a King Slime boss encounter. Total run time: 10-15 minutes with a coordinated party; 20-30 with a first-time group.

Stage-by-stage breakdown

The datamine maps the PQ instance across seven consecutive rooms (map IDs 80000000 through 80000600, named "1st Accompaniment" internally). Cloto and Nella NPCs run the show from each stage.

Stage 1 (Ligator slaughter, map 80000000): 22 Ligators (Lv31) spawn. Mash them. Clear-all before Cloto will let the party advance. Warriors tank, ranged / mage AOE the pile. Easy stage - call it the warm-up.

Stages 2-4 (puzzle rooms, maps 80000100-80000300): No mobs in the datamine. These are the classic KPQ platform puzzles - rope coordination, platform shimmy sequences, team teleport-pad timing. Nella / Cloto give instructions on each stage. Specific puzzle mechanics NOT datamined; expect typical KPQ puzzle flow pending in-game verification.

Last Stage (King Slime, map 80000400): the boss room. Spawns:

  • 6 x Jr. Necki (Lv21) - trash adds, pressure the backline
  • 3 x Curse Eye (Lv33) - the real threat; hits hard, can seduce
  • 1 x King Slime (Lv 32) - 16,820 HP, 288 attack / 288 magic attack, strong against Fire, Ice, Lightning, and Holy (Classic World client data)

King Slime is a tank-and-spank boss with no mechanical gimmicks in his stat block - the challenge is managing the Curse Eye adds without the party getting focus-fired. Burn adds first, boss second.

Bonus Stage (mushroom chest room, map 80000500): after King Slime dies, the party teleports to a time-limited bonus room with Nella and 36 passive mushroom reactors: 12 Green Mushrooms (Lv14) and 24 Horny Mushrooms (Lv22). This is where the "chest rewards" live - whack mushrooms, items pour out. Full drop tables documented in the next section.

Exit (map 80000600): teleport room back out to Kerning City. Nella hands you off to Lakelis for the quest turn-in.

King Slime's own drop table

Separate from the Bonus Stage chest rewards, King Slime himself has a two-item drop table (datamine-verified):

  • Squishy Shoes (score 7) - the marquee drop. L28 all-class shoes with +1 STR / +1 DEX / +1 INT / +1 LUK, 18 PDD, 7 MDD, and 5 upgrade slots. Classic MapleStory called these "Slime Shoes"; Classic World renamed them Squishy. All-stat shoes with 5 scroll slots are a lifetime investment for any build - this alone is why KPQ remains worth running past the earring-scroll meta.
  • Coupon (4001001, score 1) - low-score etc item, used by various merchant / vendor quests.

Bonus Stage chest rewards (the mushroom pinata)

Each mushroom in the Bonus Stage drops from its own loot table. With 36 reactors and a 4-player split, expect each party member to kill 8-10 mushrooms per run - so your effective chest reward is roughly 8-10 rolls per completion. Items.json gives us scores, not percentages; higher score = more common. The best drops are stacked at the bottom of each table.

Green Mushroom (12 spawns) drop table:

  • Score 25 - Pan Lid (Lv10 all-class shield)
  • Score 14 - Fragment of Magic (etc, used in later Ellinia quests)
  • Score 11 - Green Mushroom Cap (etc, quest material)
  • Score 10 - Green Feather Hat (Lv13 all-class hat)
  • Score 8 - Green Woodsman Boots (Lv10 all-class shoes)
  • Score 7 - Silver Ore (crafting material)
  • Score 7 - Mace (Lv15 Warrior/Mage 1H blunt)
  • Score 6 - Emerald Staff (Lv15 Mage staff)
  • Score 4 - Green Bennis Chainmail (Lv25 Bowman top)
  • Score 4 - Emerald Ore (crafting material)
  • Score 3 - Claw Attack Scroll: Intermediate (60% +2 wATT on claws - rare scroll)
  • Score 3 - Blue Potion
  • Score 3 - Pet Equip Speed Scroll: Lesser (30% +1 Speed on pet gear)
  • Score 2 - One-Handed Axe Attack Scroll: Greater (30% +3 wATT on 1H axes)
  • Score 2 - Red Potion
  • Score 2 - Animal Fossil (etc, Fossil Research chain)
  • Score 2 - Arrows for Crossbows
  • Score 2 - Orihalcon Ore (crafting material)
  • Score 1 - Green Archer Top (Lv10 Bowman)
  • Score 1 - Blue Qi Pao Pants (Lv20 Thief)
  • Score 1 - Sandblasted Jeans (Lv15 bottom)

Horny Mushroom (24 spawns) drop table:

  • Score 12 - Orange Potion
  • Score 7 - Horny Mushroom Cap (etc, quest material)
  • Score 7 - Magic Potion (buff potion!)
  • Score 7 - Blue Potion
  • Score 7 - Bronze Ore (crafting material)
  • Score 7 - Topaz Ore (crafting material)
  • Score 7 - Blue Shark (Lv25 Warrior top)
  • Score 5 - Steel Fingerless Gloves (Lv15 all-class glove)
  • Score 5 - Cutlus (Lv35 Warrior 1H sword)
  • Score 5 - Brown Jester (Lv20 all-class hat)
  • Score 4 - Iron Dagger (Lv25 Thief dagger)
  • Score 3 - Arrows for Bows
  • Score 3 - Mithril Pole Arm (Lv30 Warrior polearm)
  • Score 3 - Blue Guise (hat)
  • Score 2 - Sky Sneak Pants (Lv25 Thief)
  • Score 2 - Black Sneak Pants (Lv25 Thief)
  • Score 2 - Blue Pole-Feather Hat (hat)
  • Score 1 - Blue Hawkeye (hat)
  • Score 1 - Sapphire Ore (crafting material)
  • Score 1 - Two-handed Blunt Weapon Attack Scroll: Greater (30% +3 wATT)
  • Score 1 - Steel Shield (Lv15 Warrior shield)

How to prioritize the bonus room: if you can only tag some of the 36 mushrooms, prioritize Horny Mushrooms - they drop Magic Potions (useful at this level band), Attack Scrolls, Cutlus (sellable), and crafting ores in roughly equal measure. Green Mushrooms are front-loaded with Pan Lid (common, cheap vendor shield) and etc junk - their good stuff (Claw Scroll Intermediate, 1H Axe Attack Greater) is rarer.

The reward that matters most

Three parallel reward streams on every KPQ run:

  1. Lakelis completion quest - 1,870 EXP, 687 mesos, and 1 of 4 random Intermediate Earring Stat Scrolls (STR / DEX / INT / LUK). Each scroll is a 60%-success +2 of its stat on an earring; +10 to a core stat from a fully- scrolled earring is a serious damage uplift.
  2. King Slime's drop - Squishy Shoes rolls on every kill. Score 7 of 8 total drop weight means roughly 7/8 or ~88% drop rate IF the datamine score field is a straight weighting - but the pre-BB convention was <5% for equips of this quality, so expect 1-in-20 to 1-in-10 per run empirically. Needs in-game testing to pin down.
  3. Bonus Stage chest rewards - 8-10 mushroom drops per party member per run. Attack Scrolls, crafting ores, and lower-tier starter gear.

Traditionally, Intermediate earring scrolls were boss-drop-only and traded on the Free Market for six-figure sums. Making them a PQ reward flips the entire mid-game earring economy - budget accessories become upgradeable without farming Zakum for a week.

Related guides

Sources

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