The three branches at a glance
F/P Wizard DoT DPS
Fire + Poison. The damage-over-time specialist. Poison Breath sticks to a mob and ticks down its HP - lets you fight things above your damage-per-hit weight class. Highest sustained solo DPS in the Magician tree at 2nd job. Becomes F/P Mage at 70, F/P Arch Mage at 120.
I/L Wizard CC + AoE
Ice + Lightning. The crowd-control specialist. Cold Beam FREEZES targets (stuns for seconds - actual freeze, not slow). Thunder Bolt is the game's earliest true AoE. Best for grinding packs and controlling boss adds. Becomes I/L Mage at 70, I/L Arch Mage at 120.
Cleric SUPPORT/HEAL
Holy element. The party healer. Heal restores party HP AND deals damage to undead mobs (insane at Wraiths / Zombies). Bless is a party buff. Weakest solo damage but the most-invited class in the game. Becomes Priest at 70, Bishop at 120.
The decision, in one paragraph
If you want to solo hard and don't need parties: F/P - Poison Breath punches above its weight. If you want to farm mob packs and lock down bosses: I/L - freeze is the strongest single-target CC at this level. If you want to be invited to every party from now until endgame: Cleric - Heal is the single most requested skill in the game, and it doubles as a nuke against undead. All three become monster classes at 3rd job; the branch mostly shapes your early-70s solo grind and party identity.
Branch 1: F/P Wizard (Fire & Poison)
The damage-over-time branch. Fire is your bread and butter, Poison is your "make bosses melt" tool.
F/P Wizard skill kit (traditional MapleStory baseline, 6 skills)
| Skill | Type | Max Lv | What it does |
|---|---|---|---|
| MP Eater | Passive | 20 | Chance on hit to drain MP from a mob into you. Massive sustainability - eliminates MP potion spend at high level. Universal across all three branches. |
| Meditation | Party buff | 20 | +Magic Attack to party members for a duration. Best 2nd-job attacker buff for mage parties. |
| Teleport | Utility | 20 | Short-range instant blink. Level scales MP cost DOWN + distance UP. Universal mobility for all Magicians. |
| Slow | Debuff | 20 | Slows movement speed of nearby enemies. Signature Magician kite tool. Party-shared with I/L branch. |
| Fire Arrow | Attack (Fire) | 30 | Single-target Fire spell. Your main-hand DPS button. Hits Ice-weak mobs (Ice Golems, Ice Sentinels, Yeti) for 1.5x element damage. |
| Poison Breath | Attack (DoT) | 30 | Applies a Poison debuff that ticks damage over 8s. Damage is % of mob's max HP - EXTREMELY strong against tanky bosses. Signature F/P skill. |
F/P Wizard recommended build order
- Levels 30-35: 1 point in Meditation (party attack buff = instant party value). Dump into Fire Arrow for solo damage.
- Levels 35-45: Max Fire Arrow (30 points). This is your grinding button, prioritize it hard.
- Levels 45-55: Start Poison Breath at Lv 45 (needs Fire Arrow prereq). Max it (30 points). Now you can fight anything - poison ticks scale with mob HP, not your gear.
- Levels 55-60: Max Meditation (20 points).
- Levels 60-65: Max MP Eater (20 points). Sustainability + potion savings.
- Levels 65-70: Teleport + Slow filler (20 each, whatever fits). Utility buffs, not damage.
Branch 2: I/L Wizard (Ice & Lightning)
The crowd-control branch. Cold Beam FREEZES (not slows - full stun). Thunder Bolt is real AoE. Best grinding class in the game at 2nd job.
I/L Wizard skill kit (traditional MapleStory baseline, 6 skills)
| Skill | Type | Max Lv | What it does |
|---|---|---|---|
| MP Eater | Passive | 20 | Same as F/P version. Universal Magician sustainability skill. |
| Meditation | Party buff | 20 | +Magic Attack to party. Same as F/P version. |
| Teleport | Utility | 20 | Same as F/P. Universal. |
| Slow | Debuff | 20 | Same as F/P. Universal. |
| Cold Beam | Attack (Ice) | 30 | Single-target Ice spell. FREEZES target on hit for a few seconds (rank-scaled). Freeze locks mob out of AI - insane vs single boss adds. Hits Fire-weak mobs (Fire Boars, Drakes) for 1.5x. |
| Thunder Bolt | Attack (Lightning AoE) | 30 | Point-blank AoE Lightning spell - hits every mob near your character. The earliest true AoE in the game. This is why I/L destroys grinding spots. |
I/L Wizard recommended build order
- Levels 30-35: 1 point in Meditation. Dump into Cold Beam for single-target damage + freeze utility.
- Levels 35-45: Max Cold Beam (30 points). Freeze is game-changing before Thunder Bolt matters.
- Levels 45-55: Start Thunder Bolt (needs Cold Beam prereq at Lv 45). Max it (30 points). This unlocks pack grinding.
- Levels 55-60: Max Meditation (20 points).
- Levels 60-65: Max MP Eater (20 points).
- Levels 65-70: Teleport + Slow filler.
Grinding tip: at Lv 50+ with maxed Thunder Bolt, Wraiths in Kerning Subway become an EXP fountain. Undead mobs take extra damage from Holy but Lightning also hits packs hard. Second only to actual Cleric Heal-farming.
Branch 3: Cleric
The holy support branch. Weakest solo damage in the tree, single most-invited class in the game. Heal both restores party AND kills undead - the dual mode is why Clerics thrive everywhere.
Cleric skill kit (traditional MapleStory baseline, 6 skills)
| Skill | Type | Max Lv | What it does |
|---|---|---|---|
| MP Eater | Passive | 20 | Universal. |
| Teleport | Utility | 20 | Universal. |
| Heal | Party heal / Undead attack | 30 | Restores HP to all party members in range AND deals Holy damage to undead mobs in the same cast. Signature Cleric skill - fills your solo damage AND party support slot with one button. |
| Invincible | Passive | 30 | % chance to reduce incoming physical damage. Passive tankiness - Clerics are the only Magician branch that gets built-in DR. |
| Bless | Party buff | 20 | +Weapon Def, +Magic Def, +Accuracy, +Avoidability to party. Multi-stat party buff, always-on utility. |
| Holy Arrow | Attack (Holy) | 30 | Single-target Holy spell. Your non-Heal damage option for non-undead mobs. Deals 1.5x to Dark/Shadow-weak mobs. |
Cleric recommended build order
- Levels 30-45: Max Heal immediately (30 points). This is your farming button (vs undead), your party button, and your survivability button all at once. Nothing else matters until it's maxed.
- Levels 45-55: Max Bless (20 points). Party value spike.
- Levels 55-60: Max Invincible (30 points). Passive DR that stacks with any potion routine.
- Levels 60-65: Max MP Eater (20 points).
- Levels 65-70: Holy Arrow or Teleport filler. Holy Arrow is your only non-Heal damage source but it's rarely the optimal button.
Heal farming: at Lv 40+ with maxed Heal, party up at Wraiths (Kerning Subway) or Jr Wraiths - undead mobs die in 1-2 Heal casts and the AoE hits packs. This is historically one of the fastest EXP flows in classic Maple.
Common 2nd-job progression (30 to 70)
Where to grind
- Lv 30-40: Zombie Mushrooms, Wild Boars, Copper Drakes (Fire element for F/P, physical mobs for I/L freeze). Cleric farms Jr Wraiths at Kerning subway.
- Lv 40-55: Fire Boars (great vs Cold Beam freeze). Wraiths (Cleric heaven, I/L Thunder Bolt second choice). Ludi PQ full window (35-51).
- Lv 55-70: Death Teddies at Ludi. Coolie Zombies at El Nath (Cleric AoE Heal-farm). Ludi Maze PQ (55-70).
Gear buys at Lv 30
Magician gear is INT-scaling wands and staves. Level 30 target: Gold Gaia Staff (+INT), Evil Wings (2H high-INT wand), or Blue Screw-Driver (cheap starter). Robe or top+bottom overall with INT scrolls - even a 10% white scroll adds real Magic Attack.
MP is your resource, so Magic Att overall + INT wand + MP earrings are the target trifecta. Skip Weapon Attack completely - it does nothing for Magicians.
What to expect at 3rd job (70)
- F/P Wizard -> F/P Mage: Explosion (huge AoE Fire), Element Amplification (self-damage multiplier), Poison Mist (persistent DoT floor).
- I/L Wizard -> I/L Mage: Ice Strike (AoE freeze), Thunder Spear (Lightning), Element Amp. Freeze becomes even scarier.
- Cleric -> Priest: Holy Symbol (party EXP buff - THE most-wanted buff in the game), Shining Ray (AoE Holy), Dispel, Doom, Summon Dragon. This is where Clerics eclipse everyone.
Related reading
- Magician 1st Job Guide
- Skill Changes: traditional MapleStory vs CoT 2 - Magician 1st job is confirmed unchanged
- Party EXP & Grinding
- EXP: Then vs Now